using UnityEngine;
using System.Collections;

[ExecuteInEditMode]
public class PathRouteBehaviour : SolidColorGizmo 
{
	public PathRoute pathRoute
	{
		get 
		{
			return m_pathRoute; 
		}
		set
		{
			m_pathRoute = value;
		}
	}
	
	protected override void DrawGizmos ()
	{
		base.DrawGizmos ();
	}
	
	PathRoute m_pathRoute;
}
